A Living Application of My Lesson

     So it becomes extremely ironic that what I talked about in a previous post (the anticipation factor) is working it's way into my life. As you'll recall I wrote a post about anticipation (to read the whole post go here: http://simplecomplexthought.blogspot.com/#!/2013/02/is-anticipation-killing-me-or-is-it.html) and ironically that can be applied to my life right now.
     Here's the situation that I have found myself in today (first some backstory so it makes a bit more sense): I never had a video game system until high school, but I always enjoyed the platforming and enemy bashing of Mario, so when my family finally got a PlayStation 2 I had to make do with what I had. I scoured the games for the PS2 and finally came across a series of games called "Sly Cooper." I originally bought the first one and was so enamored with the gameplay that I bought both the first and third in the series. Because it was a PlayStation exclusive most of my friends hadn't heard of the series because they all owned an XBox. But I enjoyed it nonetheless.
      Sly Cooper, in essence was a platform/stealth game based upon a larger 3D cell-shaded graphics. To get a better idea of what the game looks like, here's a screenshot of the fourth game in the series:

Pictured (From L to R): Carmelita Fox, Bentley, Sly, Murray, and One of Sly's Ancestors (Whom I forget his name "Sir... Something or Other")
Of course this game is a bit newer so the graphics do tend to look a bit better than it's previous counterparts on the PS2, but it still has the beautiful charm that was established in it's predecessors (if not a bit more detail, which I am very excited about.) In the games Sly and his gang (Bentley and Murray) performed heists against major villains in their world (Or as they put it, they would only steal from bad guys). The first two games involve an owl that has transformed himself into a giant clockwork mechanical beast (Called "Clockwerk" ironically enough). In the first game, Sly and the gang are going after the "Fiendish Five" and the thieving manual that was stolen from Sly's family, "The Thevius Raccoonus." (For a full synopsis and some spoilers go to (http://en.wikipedia.org/wiki/Sly_Cooper_and_the_Thievius_Raccoonus). The second game finds Sly and the game attempting to prevent the recreation of Clockwerk, who was destroyed by sly in the previous game (again go to http://en.wikipedia.org/wiki/Sly_2:_Band_of_Thieves for spoilers and full synopsis). The third, and final game that came out for the PS2 finds Sly and the gang attempting to break into the Cooper family vault on an island inhabited by a longtime enemy of the Cooper Clan (and finally http://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves).
     As I stated above, I am a long-time fan of the series. The first and second game improved upon one another and created the epitome of platform/stealth games in my mind. The third game, while it was good in it's own right was a bit dissapointing because it went away from the normal formula of a longer game to introduce a minigame section, which in my opinion actually took away from the game.
     And with the passing of time into February, the PlayStation 3 saw the reinvention of Sly Cooper onto a completely new platform. I would be lying if I said that the anticipation wasn't killing me. From what I have read in reviews, the game is quite faithful to it's original predecessors and looks to be a wonderful dive back into the realm of Sly Cooper and his gang.
      But this anticipation comes with a grain of salt. As I stated in the previous articles I do not want to get myself too hyped up over a game and then find out that it's "meh." Although it'll probably be awesome. Just saying. For future updates on the game be sure to check later on in the week as I review the game and give it a score on the "Meter of Awesomeness."
     Again, feel free to subscribe and write what you think. I would love the feedback.
     This is me signing off,
~ The J

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